Surfs Up by Good Games Publishing, Strategy Board Game, for 2 to 6 Players and Ages 14+

SKU: ASM-GGP023
Surfs Up by Good Games Publishing, Strategy Board Game, for 2 to 6 Players and Ages 14+
Surfs Up by Good Games Publishing, Strategy Board Game, for 2 to 6 Players and Ages 14+
Surfs Up by Good Games Publishing, Strategy Board Game, for 2 to 6 Players and Ages 14+
Surfs Up by Good Games Publishing, Strategy Board Game, for 2 to 6 Players and Ages 14+
Surfs Up by Good Games Publishing, Strategy Board Game, for 2 to 6 Players and Ages 14+

Surfs Up by Good Games Publishing, Strategy Board Game, for 2 to 6 Players and Ages 14+

SKU: ASM-GGP023
Regular price $82.99 Sale price $63.99
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  • Surfing Competition Theme: Players take on the role of surfers aiming to score the most points by strategically catching waves, avoiding bluebottle stings, and achieving unique goals throughout the game.
  • Wave Catching Mechanism: Three incoming waves are visible to all players, and they simultaneously reveal a 1 to 5 energy card to catch a wave, with the highest energy card winning. Tied energy cards lead to wipeouts, with 'Respect' as the tiebreaker, a resource players can gain or use strategically.
  • Resource Management: Winning a wave trashes the energy card used, weakening the surfer's remaining energy. Players in second place or lower can regain discarded energy cards and gain respect, which can be used to buy extra energy and surfboard cards from the beach.
  • Surfboard and Energy Strategy: Players can purchase surfboards from the beach, adding bonus victory points to specific wave types. Temporary energy can also be bought, providing an advantage in later rounds. The strategic choice between coming first or second adds depth to gameplay.
  • Bluebottle Sting Challenge: Bluebottle stingers can affect players with negative points. Players must balance playing high-energy cards to win waves with avoiding stings. Resting to gain respect and regain discarded energy cards adds a tactical layer.
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