Play as corporations, just as in the original Ares Expedition. You choose phases and play project cards as normal. The difference is players are working together to keep Mars habitable after a natural disaster has landed the planet in crisis. Every round, a new Crisis card will be drawn that will require the players to achieve a certain goal to remove that crisis from play. Each turn that a Crisis card is not completely dealt with, it will lower one or more of the terraforming metrics that keep Mars habitable.
Work together to prevent a fully terraformed Mars from becoming uninhabitable in Terraforming Mars Ares Expedition Crisis. A catastrophic asteroid collision has destroyed vital infrastructure, causing temperatures and oxygen levels to fall while the oceans begin to freeze.
Players continue selecting phases and developing corporate engines using the familiar Ares Expedition system, but now every corporation shares the same objective. At the beginning of each round, a Crisis Card introduces a problem that must be resolved by contributing the required tags or resources.
Unresolved crises damage the global parameters that sustain life on Mars. The group wins by surviving the Crisis Deck and restoring the planet to safe conditions before too many losses occur. Terraforming Mars Ares Expedition is required to play.
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