Serve the infallible Computer and prove that you are the least treasonous Troubleshooter in Paranoia The Uncooperative Board Game. Alpha Complex is a perfectly safe dystopian city where missions are mandatory, equipment is unreliable and every friend may be preparing a report about your suspicious behaviour. Cooperation matters, but personal advancement matters more.
Two to six players carry out the Computer's demands across a modular map while sneaking, snitching and scheming towards higher Security Clearance. Missions reward apparent loyalty, accusations create opportunities to undermine rivals and unstable equipment can solve trouble with spectacular consequences. Death is inconvenient rather than final because another clone is ready to continue your service.
The aim is to reach the highest Clearance Level by completing tasks and surviving the ambitions of the other Troubleshooters. A large deck of cards drives the slapstick science-fiction chaos, while modular map tiles reshape Alpha Complex between sessions. Designed for highly replayable one-upmanship, a full game runs for approximately two hours and embraces betrayal as part of the comedy.
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