Raise a dragon and prepare it for the great tournaments of Walterra in Champions of Wind and Fire. Players gather magical elements from volcanoes, glaciers and crystal mountains, then use them to strengthen a personal dragon before it enters a series of demanding contests.
The training phase combines dice selection with resource management. Each choice develops the dragon's abilities in one of three disciplines: Fire Breath, Flight or Tail Wielding. Action cards can change the situation at important moments, so building a balanced champion is only one route to success.
Tournaments shift the game from preparation to hidden betting as players judge which dragons are ready to perform. Allocating magical power to the right discipline can turn an apparent outsider into the winner, but spending too heavily may leave another event exposed. The result is a compact strategy game about long term development, timing and reading the competition.
Specifications: