Origin Story
Your inner superhero is ready to emerge, one chapter at a time.
Reveal your backstory, gather gadgets and allies, develop a
grudge against your archenemy, and unleash an ultimate ability as
you transform. Use a combination of brains, love, speed, and
strength to craft your origin story. Origin Story is a 1-5 player
competitive tableau-building, trick-taking game played over 5
rounds. Each round represents a chapter in your development and
grants a new card to add to your player mat. Charge your cards
and use their abilities to score more points than your opponents.
Designed by Jamey Stegmaier and Pete Wessinger Illustrated by
Clmentine Campardou
Features: Reveal Your Inner Superhero: Your inner superhero is ready to
emerge, one chapter at a time. Reveal your backstory, gather
gadgets and allies, develop a grudge against your archenemy, and
unleash an ultimate ability as you transform. Use a combination
of brains, love, speed, and strength to craft your origin
story.,Trick-Taking Game: Origin Story is a trick-taking game
like Hearts, Spades, Bridge, Euchre, Cat in the Box, The Crew,
and many others. A trick-taking game is a card game where each
player plays a card, and the winner of that round is the person
who played the strongest card, and they then take all of the
cards. In Origin Story, sometimes you want to win the trick or
round, and other times, you may want to lose!,Strategy Board
Game: Origin Story is a dynamic, interactive, tableau-building
trick-taking game! Players add one story card each round to their
own personal comic-book style mat, enhancing their superhero's
trick-taking prowess with each charged power. The abilities add
lots of creative and sometimes hilarious decisions and effects to
standard must-follow trick-taking.,Beautifully Designed and
Illustrated: Light-weight, superhero trick-taking game designed
by Jamey Stegmaier (Scythe) and Pete Wissinger (Crits & Tricks)
and beautifully illustrated by Clémentine Campardou
(Wyrmspan).,Each Chapter Brings a New Challenge: After every
completed round, each player chooses a new story card which adds
a twist to the next round. Sometimes, this story addition makes
it easier to be a hero, but other times, it might be easier to
turn villain for a round and instead of winning tricks, lose
tricks to gain points.,Thematically Designed Mechanisms: In
addition to unique comic book style player mats, there is a sense
of progression in this game where your character gets stronger as
you play with more abilities and ways to change the outcome of
their destiny.,High Replayability: There are five different
starting heroes, 64 story cards, 18 event cards, and 10 superhero
cards, all of which create a very replayable game with a lot of
variety each playthrough. The replay value makes this a great
gift for families, teenagers, students, couples, and anyone who
loves super-heroes, Hearts, or other trick-taking games.,For
families, solo gamers, and game groups alike: This trick-taking
strategy game for 1-5 players has a 45 minute playing time with
only a 5 minute setup time. Great game for couples, solo gamers,
2 players, family, and friends.,Solo Play: Features an Automa to
play against in a 1-player game for a fun solitaire experience.
The Automa simulates an opponent for you to compete against,
while your game as a player remains the same. On the Automa's
turn, flip a card to see what action it takes.,Published by
Stonemaier: Stonemaier is a tabletop game publisher based in St.
Louis and distributed worldwide. Stonemaier's brands include
Viticulture, Euphoria, Between Two Cities, Scythe, Charterstone,
My Little Scythe, Between Two Castles, Wingspan, Tapestry,
Pendulum, Red Rising, Rolling Realms Collection, Libertalia,
Smitten, Expeditions, Apiary, Wyrmspan, Stamp Swap, Finspan,
Tokaido, Vantage, and Origin Story.